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Post by <TX>TorkiT on Jun 10, 2014 17:28:54 GMT -5
E3 streamed a release preview.
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Post by DiRT*ProCircuit*625 on Jun 13, 2014 20:28:16 GMT -5
Can't wait. Need a new game dammit. Glad I kept my ps3!
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Post by jimshorts on Jun 14, 2014 11:49:17 GMT -5
It looks ok, the company you play with is what will make the game great!
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Post by jimshorts on Jun 14, 2014 11:50:36 GMT -5
I've been playing a little Unleashed on the Ps2 as of late. I've been able to get back up to speed and it's been a lot of fun!
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Post by <TX>TorkiT on Jun 14, 2014 20:07:53 GMT -5
Hey guys, I found my network adapter disk for ps2 the other day while cleaning. It made me think of the old MVA days.
I think the way they turned the crashing down will help the fun factor. The guy playing the demo in the video did not show off the physics very well. I am hoping for the best. I miss TWT and racing yall MXVG boys.
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Post by jimshorts on Jun 14, 2014 21:58:32 GMT -5
Is the Ps2 version still supported online?
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Post by <TX>TorkiT on Jun 15, 2014 21:34:24 GMT -5
Good question Jim. One of these MVA technicians around here should be able to answer that.
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Post by <TX>MXMiKEMX on Jun 16, 2014 15:23:36 GMT -5
The game looks like Reflex, with a touch of Alive, with the Pre-Load / Clutch / and speedometer from Unleashed!
Though I am not a fan of Supercross (in video games), I will be getting a copy to burn some laps with you guys!
In the mean time, if anyone wants to burn some laps on Alive, I'm down!
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Post by <TX>TorkiT on Jun 17, 2014 19:24:48 GMT -5
Money Maker Mike! How have you been. Long time no see man. New MX vs ATV Supercross screenshots and facts : MX vs. ATV: Supercross has four racing series in its career modes: a 250cc West and East circuit comprising eight tracks, a 450cc championship using all 17 tracks, and an MX vs. ATV series that gets the four-wheelers into action. Online racing will support up to 12 human competitors. Licensed vehicles will be available as premium downloadable content; otherwise the base vehicles on the disc are generic bikes and ATVs in the various engine classes. Nordic was not talking about specific riders on the roster, but it will feature more than 60 real-world performers, so its safe to assume the top names in motocross will star in the game. George said many were brought into the studio to solicit their feedback. "The approach is to go back to our most popular games, and what made them fun," George said. This means a return to the "rider reflex" controls of 2009's MX vs. ATV Reflex, in which the left stick turns the handlebars and the right manipulates the rider's body, leaning or pulling back as necessary to negotiate a turn.Pulling back through a series of small, washboard humps will also smooth out the ride through them. Leaning through a hairpin will cut a tighter turn than simply drifting. (There's a brake, but the developers readily admit few use it.) "Pre-loading" also returns; this is where the rider pulls down, then up on the right stick to launch himself higher and further off the jump. Rider reflex is essential to taking any double, and especially any triple, in the game (clearing two or three hills). Leaning through turns is supposed to be more meaningful in Supercross than it was in Alive, I was told. It is to the point the bike felt unnaturally manipulable in mid-air, which caused me to go zooming off the track as I held the command after the jump. George said the team is aware of the floaty controls and will tune their sensitivity. The clutch also plays a huge role in blasting your bike through the turns. You're not racing with a fully manual transmission, the clutch is simply there to idle the engine as the rider leans through a turn; then you dump it as you come out, providing a huge speed boost to get going again. It's a useful mechanism but, again, the boost I received definitely reinforced gameplay that is more arcadelike than simulation. In the pack at the start of the game, I bounced the bike off several riders to no real consequence; the physics are very forgiving in that regard. Crashes occured mostly when I over-leaned in midair and landed on one wheel.
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Post by <TX>MXMiKEMX on Jun 19, 2014 18:26:39 GMT -5
Money Maker Mike! How have you been. Long time no see man.
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Post by <TX>TorkiT on Jun 20, 2014 13:13:25 GMT -5
Not bad 30 bucks, it would be nice if they put a few alive outdoor tracks in the mix. I liked some of Alive's MX tracks the physics just sucked pretty bad. I read most of these tracks are around 1 minute lap times.
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Post by <TX>MXMiKEMX on Jun 20, 2014 14:26:23 GMT -5
There will be a free ride, and the 17 SX tracks, and that will be it until their next installment of MX Vs ATV - Likely for another 2-3 years as they work on developing a next gen game.
I think people will get bored of the SX Only tracks, the same way they got bored of the MX only tracks from Alive... the same way people get bored of the SX season and "can't wait" for the MX season, and vise versa.
It is nice to be able to switch back and forth from MX to SX like in Unleashed / Untamed / Reflex days.
I think there will be Bigger gaps in skill sets in MVA SX. If you mess up in MX, and respond... you aren't necessarily out of rhythm. It doesn't matter how fast you can respond in MVA SX, if you are out of rhythm and don't have the momentum, it will be a run away for the skilled players.
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Post by <TX>Curtb825 on Jun 20, 2014 19:19:47 GMT -5
Well it was time to give this games it own category for site.
I hope we do get some outdoor tracks to at e3 the guy did say there going be some dlc some hopefully we get a few.
Jim gamespy just shut down all servers for games they were hosting so I am guessing unleashed should be shut down now on both ps2 and pc.
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Post by <TX>MXMiKEMX on Jun 23, 2014 7:52:10 GMT -5
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Post by <TX>TorkiT on Jun 23, 2014 10:22:32 GMT -5
Bringing it back to the roots. What MVA game did yall spend the most time playing over the years? What made it so fun to play?
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